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Tall Tales​
ABOUT
TallTales is a third person hack and slash adventure game. Player's follow the story of a knight recruit and his adventure regarding the myth of a chosen one.
PROJECT DURATION : 6 Months
TEAM SIZE: 7 People
SOFTWARE: Unity Engine(C#)
ROLE : AI Programmer / Gameplay Programmer / Level Designer
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AI Logic
The goal for the AI of the project was to engage the player. This consisted of simple but a diverse group of tasks that had to be achieved. After much experimentation, we broke down the AI's behavior into state's, binding the logic to animations. We made use of the Unity's Animator to achieve a state machine for both NPC's and enemy AIs.
Using the same system, we could craft a variety of behaviors for a variety of enemies, this helped the team in cutting down the time needed to create more enemies. The GUI that accompanied the Animator also helped us to follow and debug the logic when necessary.
AI Design
The game revolved around having the player face large amounts of enemies. Against all odds, the player will prevail. To achieve this feeling, The team and I designed the AI to have large "tells" before they attacked. This gave player's enough time to react and even get out of unfavorable situations.
This was consistent from the small mobs to even the largest bosses.
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